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dc.contributor.advisorTan, Siu-Lan, 1963-
dc.contributor.advisorSpackman, Matthew P.
dc.contributor.authorBaxa, John P.
dc.date.accessioned2009-06-17T15:40:17Z
dc.date.available2009-06-17T15:40:17Z
dc.date.issued2008
dc.identifier.urihttp://hdl.handle.net/10920/8995
dc.descriptionvii, 90 p.en
dc.description.abstractThe aim of this study was to explore the influence of different levels of sound on players’ video game performance and quality of experience. Twenty-three male participants with previous Role-Playing Game experience played The Legend of Zelda: Twilight Princess (Nintendo, 2006) on the Wii console for five 45-min sessions. Employing a within-subjects design, we exposed gamers to four levels of video game audio: Full Sound (screen and Wiimote), Partial-Sound (Wiimote only), No Sound, and Non-Contingent Music (unrelated background music played on a boombox). Measures included multiple performance scores. Questionnaire ratings included enjoyment, selfappraisal of performance, telepresence, and flow. Surprisingly, no significant differences were found for the sound conditions for most performance and quality of experience measures. However, significant results were found for the number of ‘continues,’ which are a game feature players use when they run out of ‘life.’ Further, when some performance measures were recalculated to include only scores earned before the first continue was used, significant results were found for the positive effect of sound on performance. Unexpectedly, highest scores for most performance measures were yielded in the non-contingent music condition. Findings of general interest to video game research were also discussed.en
dc.description.sponsorshipBrigham Young University, Department of Psychologyen
dc.format.mimetypeapplication/pdf
dc.language.isoen_USen
dc.publisherKalamazoo, Mich. : Kalamazoo College
dc.relation.ispartofKalamazoo College Psychology Senior Individualized Projects Collection
dc.relation.ispartofseriesSenior Individualized Projects. Psychology.en
dc.rightsU.S. copyright laws protect this material. Commercial use or distribution of this material is not permitted without prior written permission of the copyright holder.
dc.titleEffects of Contingent and Non-Contingent Audio on Performance and Quality of Experience in a Role-Playing Video Gameen
dc.typeThesisen


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  • Psychology Senior Individualized Projects [722]
    This collection includes Senior Individualized Projects (SIP's) completed in the Psychology Department. Abstracts are generally available to the public, but PDF files are available only to current Kalamazoo College students, faculty, and staff.

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