dc.contributor.advisor | Brady, Alyce | |
dc.contributor.author | Georgopoulos, Vasileios | |
dc.date.accessioned | 2020-06-15T01:33:09Z | |
dc.date.available | 2020-06-15T01:33:09Z | |
dc.date.issued | 2020-04-01 | |
dc.identifier.uri | https://cache.kzoo.edu/handle/10920/38628 | |
dc.description | iii, 13 p. | en_US |
dc.description.abstract | I spent this summer working on a web-application version of the physical card game Magic: The Gathering. I first spent some time familiarizing myself with backend development technology and planning ahead about the structure of my application. I proceeded to create a complete program to enforce the game’s rules and let the user’s only worry be about choosing their actions when needed. The goal of this project was to explore Magic as a web-application instead of a local application in hopes of creating a more optimized experience for users | en_US |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | en_US |
dc.relation.ispartof | Senior Individualized Projects. Computer Science. | |
dc.relation.ispartof | Kalamazoo College Computer Science Senior Individualized Projects Collection | |
dc.rights | U.S. copyright laws protect this material. Commercial use or distribution of this material is not permitted without prior written | |
dc.title | Implementing a Tabletop Card Game as a Web Application | en_US |
dc.type | Thesis | en_US |