Modified Replication of the Good Behavior Game and the Effect of the Decline in Treatment Integrity in Two Classrooms
Diekman, Claire A.
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The Good Behavior Game (GBG) is a behavioral intervention that may be used in classroom settings to address and alter problem-behaviors exhibited by students. Examples of these behaviors include: talking without permission, getting out of seat, and being off task. Previous research on the GBG has been successful in reducing the frequency of problem behaviors. Based on Donaldson, Vollmer, Krous, Downs, and Berard (2011), the author assesses the effectiveness of the GBG in two classes when implemented by either a researcher or the teacher and the treatment integrity between the two implementers. She hypothesizes that the overall frequency of total problem-behaviors would decline after playing the GBG despite the percentage decline in treatment integrity between the researcher and the teacher. Results support the hypothesis and provided evidence for the effectiveness of the GBG, regardless of the decline in treatment integrity.