Valuing a Video Game: Does Score Determine Value?
Abstract
Video game development is both expensive and risky; it can take years to complete a
game and future cash flows are unpredictable. To predict the future cash flow of the
video game accurately would lessen the risk of the companies involved in the creation of
the game. Cash flow, and thus the value of the video game, can be seen from the sales of
the game. In turn, this affects the revenue of the company and, therefore, the stock price.
As sales are based on the number of people purchasing the game, people's opinion of the
game affects its sales. To measure the general opinion of the video game, a compilation
of all of the scores the game received from critics can be found on Metacritic, an
aggregate scoring website. As sales can be influenced by expectations and fans, both
new intellectual properties and all games (which includes both the new intellectual
property and franchised games) must be examined. Because scores are given within the
week after the game releases, discovering a strong correlation between scores and sales
would allow for companies to predict the future cash flow of their games after the first
week of their releases. Additionally, correlations between scores of sub-categories of the
general score, such as graphics or concept, would show what consumers value in games
and, as a result, what should be focused on in game development. To find the correlation
between scores and sales, a regression was run between the data points of the games' one
year sales and scores. By studying games released for the Xbox 360, a console made by Microsoft, it can be
concluded that there is not a strong enough correlation between one year sales and scores
to predict the future cash flow of games. There is a higher correlation with the unique
intellectual property games compared to all games, but it is still not enough to make a
reliable prediction of future cash flow. That being said, games with scores higher than 90
out of 100 on Metacritic will virtually be guaranteed to have sales over one million. As
for sales in comparison to sub-category sales, there is no strong correlation, but gameplay,
graphics, and sound have the highest correlations. Finally, there is no correlation
between scores and stock price movements, as even the stock price of companies creating
games with scores over 90 still do not all have positive movements.
These findings show that score cannot determine the value of video games. It can give an
idea of what sales will be, but not much more. Most importantly, it shows that games
with scores of 90 and above will most likely have sales of over one million, which gives
the companies involved in their creations a base that the sales will reach. Concerning
stock price, there is no link between score and stock price movement, which is justified
somewhat by the lack of correlation between sales and score. Nevertheless, with the
revelation that sales will be over one million for games with scores over 90, perhaps
investors should place more value on companies that earn those scores with their games.